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P. 100
7d Play the game
1 Warm-up
Discuss the following questions.
• Do you prefer playing video, computer or online games? Why?
• Do you think that playing games can prevent young people from
spending time with friends or studying? What makes you think so?
2 Read
© MM Publications
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Video, computer
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Α new way of socialising?
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There is no doubt that computers and the Internet
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T h e re i s n o d o u b t th a t c o m p u t e r s a n d th e In t e r n e t and 34% as exciting. Fewer students have negative
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th e i r s p a r e t i m e . T h i s w e e k w e a r e p r e s e n t i n g th e frustrated (12%), bored (11%) or stressed and tense
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use of video, computer and online games, and how
College students seem to believe that games do not
th a t u s e i n f l u e n c e s th e i r e v e r y d a y l i f e . T h e s u r v ey affect their academic lives. 66% of them reported
that use influences their everyday life. The survey
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w a s c a r r i e d o u t a t t e n A m e r i c a n c o l l e g e c a m p u s e s that games do not influence their performance. On
was carried out at ten American college campuses
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b e t w e e n th e a g e s o f 1 8 a n d 2 4 t o o k p a r t . A m o n g th a t g a m e s k e e p th e m f r o m s t u d y i n g t o s o m e
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computer and online games are more of a social
play games is to avoid studying.
a c t i v i t y th a n m o s t o f u s i m agi n e . What is surprising about gamers is the difference
activity than most of us imagine.
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Many people might argue that sitting in front of a
M a ny p e o p l e m ig h t a r g u e th a t s i t t i n g i n f r o n t o f a b et w e e n ma l e s a n d f e ma l e s . O v e r a l l , ma l e s p l a y
between males and females. Overall, males play
computer screen would have a negative effect on
c o m p u t e r s c r e e n w o ul d h a v e a n e g a t i v e e f f e c t o n games more, but it is interesting that females play
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one’s social life. However, 20% of students say that
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p l a y i n g g a m e s s u c h a s W o r l d o f W a r c r a f t , C a l l o f more video games. A possible reason for this is that
playing games such as World of Warcraft, Call of
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Du t y a n d S e co n d Li f e a c t u a l ly he l p s t he m m e e t ne w video games focus more on violence, and computer
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people and make their existing friendships better.
p e o p l e a n d m a k e th e i r e x i s t i n g f r i e n ds h i p s b e t t e r . g a m e s f o c u s o n s tr a t e g y a n d p r o b l e m s o l v i n g . W h e n
games focus on strategy and problem solving. When
60% of students said that games help them pass
6 0 % o f s t u d e n t s s a id th a t g a m e s h e l p th e m p a s s a s k e d wh i c h g a m e s th ey p l a y th e m o s t , m o r e th a n
asked which games they play the most, more than
their time when they are unable to spend time with
th e i r t i m e wh e n th ey a r e u n a b l e t o s p e n d t i m e w i th half of the males (53%) answered video games, ,
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their friends in person. Finally, 65% of them reported
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that games do not affect or reduce the time they
th a t g a m e s d o n o t a f f e c t o r r e d u c e th e t i m e th ey g a m e s ( 1 2 % ) . T h e f e m a l e s ’ a ns w e r s w e r e 1 7 % f o r
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spend with friends. video games, 32% for computer games and 15% for
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Most students have positive feelings about games.
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