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7d              Play the game









                1    Warm-up


                     Discuss the following questions.

             • Do you prefer playing video, computer or online games? Why?
             • Do you think that playing games can prevent young people from
              spending time with friends or studying? What makes you think so?



                2    Read   
                                      © MM Publications

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                Α new way of socialising?
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                T h e re  i s n o d o u b t th a t c o m p u t e r s a n d th e In t e r n e t    and 34% as exciting. Fewer students have negative
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                use of video, computer and online games, and how
                                                                  College students seem to believe that games do not
                th a t u s e i n f l u e n c e s th e i r e v e r y d a y l i f e . T h e s u r v ey    affect their academic lives. 66% of them reported
                that use influences their everyday life. The survey
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                w a s c a r r i e d o u t a t t e n A m e r i c a n c o l l e g e c a m p u s e s    that games do not influence their performance. On
                was carried out at ten American college campuses
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                                                                  the other hand, almost half of them (48%) admitted
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                between the ages of 18 and 24 took part. Among
                                                                  that games keep them from studying to some
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                computer and online games are more of a social
                                                                  play games is to avoid studying.
                a c t i v i t y th a n m o s t o f u s i m agi n e .    What is surprising about gamers is the difference
                activity than most of us imagine.
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                Many people might argue that sitting in front of a
                M a ny  p e o p l e m ig h t a r g u e th a t s i t t i n g i n f r o n t o f a    b et w e e n  ma l e s  a n d  f e ma l e s .  O v e r a l l ,  ma l e s  p l a y
                                                                  between males and females. Overall, males play
                computer screen would have a negative effect on
                c o m p u t e r s c r e e n w o ul d h a v e a n e g a t i v e e f f e c t o n    games more, but it is interesting that females play
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                o n e’ s s o c ia l l i f e . H o w e v e r , 2 0 % o f s t u d e n t s s a y th a t    more computer games than males, while males play
                one’s social life. However, 20% of students say that
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                p l a y i n g g a m e s s u c h a s  W o r l d o f W a r c r a f t ,  C a l l  o f   more video games. A possible reason for this is that
                playing games such as World of Warcraft, Call of
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                Duty and Second Life actually helps them meet new
                Du t y  a n d  S e co n d  Li f e  a c t u a l ly  he l p s  t he m  m e e t  ne w    video games focus more on violence, and computer
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                people and make their existing friendships better.
                p e o p l e a n d m a k e th e i r e x i s t i n g f r i e n ds h i p s b e t t e r .    g a m e s f o c u s o n s tr a t e g y a n d p r o b l e m s o l v i n g . W h e n
                                                                  games focus on strategy and problem solving. When
                60% of students said that games help them pass
                6 0 % o f s t u d e n t s s a id th a t g a m e s h e l p th e m p a s s    a s k e d wh i c h g a m e s th ey p l a y th e m o s t , m o r e th a n
                                                                  asked which games they play the most, more than
                their time when they are unable to spend time with
                th e i r t i m e wh e n th ey a r e u n a b l e t o s p e n d t i m e w i th    half of the males (53%) answered video games,  ,
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                their friends in person. Finally, 65% of them reported
                th e i r f r i e n ds i n p e r s o n . F i n a l l y , 6 5 % o f th e m r e p o r t e d    f followed by computer games (19%) and Internet
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                that games do not affect or reduce the time they
                th a t g a m e s d o n o t a f f e c t o r r e d u c e th e t i m e th ey    g a m e s ( 1 2 % ) . T h e f e m a l e s ’ a ns w e r s w e r e 1 7 % f o r
                                                                  games (12%). The females’ answers were 17% for
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                spend with friends.                               video games, 32% for computer games and 15% for
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                M os t  s t u d e n t s h a v e p o s i t i v e f e e l i n gs a b o u t g a m e s .    Internet games. 16% of males and 36% of females
                Most students have positive feelings about games.
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                45% describe them as challenging, 36% as pleasant     answered ‘none’ to the question. .
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       To the Top_Plus_4_Serbia_SB_BOOK.indb   98                                                               8/2/2021   2:48:04 µµ
       To the Top_Plus_4_Serbia_SB_BOOK.indb   98
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